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ishiki said:

Generally speaking, you're tired of typical JRPG's, and thus you should quit. That's like saying I don't like Isometric view and then saying I wish starcraft wasn't in isometric view. It's a style that many clamour for (I'm in the middle), some people have gotten their panties in a bunch because of FFXII and FFXV straying from this very thing you do not like.

Aside from like FFXII, Xenoblade, Valkyrie profile, Valkyria Chronicles, Kingdom Hearts, Dark Soul's non-typical JRPG's!

I'm totally ok with the battle transitions when gameplay is all inherently menu based like in SRPGs like Fire Emblem. (Huh, now that I think about it, FE:A also uses some tricks like Ablaze music to help smooth out the battle transitions. Possibly why it scored that much higher)

Though forced battling I have a bit of a problem with.

Already got through playing Xenoblade. One of the best parts of the game was exploring the world. And the game doesn't force you into a menu or a battle phase when you get attacked. You can choose when to enter fight mode. Imagine if all the encounters were forced in that game. It would really drag on and interfere with the defining of the world.

Even Japan acknowledged it in their user reviews.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)