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Ugh, so I'm trying to juggle playing through playing SMTIV and Earthbound at the same time, and I just hit a wall where I can't bear to play one or the other anymore because of the battle transitions. Well Earthbound is more forgivable considering the weaker hardware limiting the game, but why do so many modern JRPGs still have the same "Touch one enemy-get force transitioned to arena" sequence? 

It really kills the pacing if you're just trying to explore the world and it's annoying to have to go into the menu everytime you don't want to fight and choose "run". 

I mean if developers purposely have to include an item or skill (Repels, Holy bottles and the like) to fix this, they have to know that there is a problem with the system right? 

(Pokemon kinda exempt from this due to the whole transition sequence being integral with the context of the world it's trying to define. Still don't like them being forced though)



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)