By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Boutros said:
MDMAlliance said:
Boutros said:

My only problem is that the production values for SMT3 were bigger than for SMT4. That's a little annoying.

Atlus was pomping games on the PS2 last gen with like 7 SMT games that all had higher production values than SMT4 actually lol

I don't know what happened.


Perhaps it's cheaper to produce on the 3DS than it was on the PS2?  Not sure, just guessing.  Well, that goes off the assumption that what you mean by production value is the amount they spent on the game.  If you meant it in another way, I'm not sure how it's being measured.

I mean that the PS2 SMT all had full 3D render of every assets (environment, demons, characters, objects, etc.) and animated cutscenes. That's what I call higher production values. And now with SMT4 it goes back to 2D assets and character cardboard cutscenes lol. I still like the game though but it would undeniably be even better with higher production values.

Same thing happened with Dragon Quest IX on the DS that came out after Dragon Quest VIII on the PS2.


Hmm, I honestly think SMTIV was done that way out of style.  No doubt the game could have handled 3D assets in everything (Tales of the Abyss handled it fine and it was a rather quick port).