Boutros said:
I mean that the PS2 SMT all had full 3D render of every assets (environment, demons, characters, objects, etc.) and animated cutscenes. That's what I call higher production values. And now with SMT4 it goes back to 2D assets and character cardboard cutscenes lol. I still like the game though but it would undeniably be even better with higher production values. Same thing happened with Dragon Quest IX on the DS that came out after Dragon Quest VIII on the PS2. |
Hmm, I honestly think SMTIV was done that way out of style. No doubt the game could have handled 3D assets in everything (Tales of the Abyss handled it fine and it was a rather quick port).