Adinnieken said:
mjk45 said:
Adinnieken said:
What does that have to do with anything?
Your movies, music, TV shows, games, and DLC are all already stored on Microsoft's servers.
If 40 Million people have Halo 5, there's only going to be one copy of Halo 5. Not 40 million copies. The "list" that shows your games just shows you have Halo 5. If you redownload it, you just accessing that same copy everyone else is.
Same with everything else. In the industry, it's called content managment. You maintain a single instance of the content, yet give everyone authorized to access that content, access to it. If you bought it, you have access. If you didn't, you don't.
The only real data going up on the "Cloud" is your profile (game saves and kinect profile). You'll have access to the content you upload to your SkyDrive but that's a part of the amount of data you have through SkyDrive and unrelated to Xbox LIVE.
The only other data type that might be uploaded are videos, but as far as I'm aware those are going directly to Twitch.
Microsoft is just saying that you don't have to worry about how much content you purchase or the size of your profile. There is room for everything.
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Call me an idiot ,but how do they work around multiple people dL say Halo at the same time , I'm sure It wouldn't be in the millions , given all the variables but it could be quite a few people?.
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I'm confused. Why do they need to work around it? When you download something, nothing happens to the copy on the server. The OS just has to be able to handle reading a file multiple times. Oddly enough, Microsoft has been doing this for ages. In fact, back in the day, before the Internet, Windows NT servers functioned as file servers where lots of people withing a corporation would connect to a server and access files. Not to mention, once the Internet did make its way to the public, they added a Web server to Windows NT, and IIS was able to serve millions of connections in which every connection downloads hundreds of files without major issues.
That said, it isn't as if one server is serving out all these files. There are farms of servers, connected to distributed storage systems, spread across the world in multiple data centers. Not sure what the concern is yet.
Not everyone will be installing a game at the same exact moment. I mean, even on a new release game, it'll actually happen in a wave that spreads across the planet in hour intervals. As long as they have the capacity in servers and bandwidth, no one should notice any impact of 40 million people accessing the same game, if that ever did happen.
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