Adinnieken said:
thismeintiel said:
I have to say the last few hours have been very entertaining.
It seems all the Xbox fanboys were able to come out of hiding because there was the smallest shred of negative (not really) news for the PS4. Of course, they completely ignore the fact that even if the rumor is correct, PS4 devs still have 0.5GB more RAM to work with, or the same amount that's in the 360/PS3. And much faster RAM, at that. Also, quite funny how they still wish to ignore the MOST important factor, spec-wise, that the PS4 has a more powerful GPU.
Really, Xbox fans should be the last ones talking about specs, since the PS4 beats the One in every category in that department. If you're going to brag about anything about the One, it should be its features and/or exclusives. But, DEFINITELY not specs.
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Yes and no.
The PS4 for certain has 512MB less (4.5GB) than the Xbox One, and at best it has 512MB more. At least with developers, if this information is correct, Sony needs to clarify what the deal is with the 1GB in between. Because if that 1GB is for features that may or may not be used by the developer, than you'll see some games limited by memory (in the future) and some not. If that 1GB is being reserved for any other reason then developers can only be certain that they have 4.5GB available to them and will develop accordingly. They might go for broke and do 5GB and hedge bets, but unless developers get some guarantees from Sony that they won't lose that 1GB then they're not going to use it.
Why would they risk a game not being playable in the future?
I don't think Sony has to communicate with the public as importantly as they have to communicate with developers. However, the speed of memory or the number of shaders doesn't matter. Memory allows you to take a set amount of data on disc, and put it into a location that is fast and quickly accessable. 1GB of data on disc is 1GB of data in memory. The less of it you have, the less data you can store in it. And if you're looking at specs, the last spec you want to rely on is the transfer rate of the SATA 2 interface.
So, this is important. It isn't important to gamers, but it is important to developers.
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DF is doing a very bad job of explaining this, but it really sounds like how RAM works on vita and many mobile devices.
While playing the game has 5.0 GB, going by the update, and it always has 5.0 GB. Flex RAM comes into play the second the player presses the PS button. The game drops .5 GB of non important ram and frees up space for the OS. When the game is launched again this half a gig is quickly loaded back in. Effectivly to the user games have 5 GB and the OS has 3.5, adding up past 8.