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ethomaz said:
walsufnir said:
drkohler said:
So much nonsense being written here and in other forums. The situation is like this:
On a PS4 developer unit, you have 8G of ram divided into (numbers heavily rounded):
1G os
1.5G debug software
1G debug scratchpad
4.5G game (or 5.5G if using the debug scratchpad)
On a PS4 end user unit, you have:
1G os
5.5G game
1.5G unclear space (now os scratchpad space?) as there very likely isn't any debug software loaded
So on a PS4 end user unit, the ram limit is >= 5.5G for the game


Usually I appreciate your posts but this one... Unless you can prove it, then devkits usually are equipped with more ram than the retail console. That's where the 1.5g debug seems to be wrong. But either way I think 5.5g is still enough for nowadays games.

drkohler said that because the DF article seems based in the Killzone documents that was running in a 8GB DevKit machine... DF didn't have access to the final devkit with 12GB and even most developer didn't received the final devkit.

The old OS used 1GB of the RAM... now the new OS (I think like Sony upgrade to 8GB they can use more RAM for the OS) is supposed by DF to use 2.5GB for OS.

But DF supposed that based in the Killzone running in the old devkit.

For now is just a wait...


no it wasn't "based" on it. read the gaf-thread, it there to further support the idea.