walsufnir on 26 July 2013
drkohler said: So much nonsense being written here and in other forums. The situation is like this: On a PS4 developer unit, you have 8G of ram divided into (numbers heavily rounded): 1G os 1.5G debug software 1G debug scratchpad 4.5G game (or 5.5G if using the debug scratchpad) On a PS4 end user unit, you have: 1G os 5.5G game 1.5G unclear space (now os scratchpad space?) as there very likely isn't any debug software loaded So on a PS4 end user unit, the ram limit is >= 5.5G for the game |
Usually I appreciate your posts but this one... Unless you can prove it, then devkits usually are equipped with more ram than the retail console. That's where the 1.5g debug seems to be wrong. But either way I think 5.5g is still enough for nowadays games.