By using this site, you agree to our Privacy Policy and our Terms of Use. Close
winston000smith said:

Unfortunately for the big N, many, like me are potential customers. And we will continue to sream gimmick until we're given something less gimmicky.

Don't get me wrong, I own a 3dsXL and love it BUT can we all agree it has done well DESPITE the 3D feature, not because of it?

Does anyone USE the 3D frequently? Were the public underwhelmed by the 3D initially, giving the 3DS a difficult start in life? Was it a selection of quality games that brought 3DS back from the brink?

We will see what happens in the long run, but I would argue that even if innovation is what you're after, the toy tablet is just something you sit there pressing - like a regular pad. Not as different/publicity creating/interesting as waving remote and nunchuck as in original Wii. Quite a small step forward in real terms. 

At first bolded, I do.  If, I'm not walking around with it where my eyes won't be able to stay fixed at the same point of view constantly, I almost always put the 3D slider all the way up to appreciate the depth it gives the graphics.  I've seen people say it only holds value with platformers, but this is not true for me.  I appreciate the visual presentation of the games even more with the 3D slider up.  For example, I just started playing Shin Megami Tensei IV, and Atlus did an incredible job with the 3D on this game specifically after the tacked on 3D element they used for combining demons only in Devil Survivor Overclocked.

I also completely disagree with the second bolded statement.  First of all, to refer to it as "toy tablet" is just being condescending/derogatory for nothing more than the sake of it.  There's other words for it that come to mind, but I digress.  Let's not forget that we're talking about video games here.  Every console's game controller is used for PLAYING video games, and there for a "toy".  There's no reason for using the word toy in front of a system's controller except to be a ..., well you get the point.  Anyway, Lego City Undercover had a number of unique uses for the gamepad that didn't involve sitting there pressing something.  For instance, the use of the Gamepad as the Police Communicator was something that I thought really immersed you into the game in a way that made you feel even more like you were part of the game than if a characters head popped up in the middle of the open world of the game as would have to be the case on any other system.  The same goes for moving health bars and inventory items to the gamepad so that there is no HUD clutter on your television screen.  The argument that it takes you out of the game to have to look at the gamepad screen is ridiculous since it's more realistic than walking around with this info pasted onto your eyeballs over the landscape in front of you.  To me, yes, when something immerses you deeper into a game than previously possible, I would in fact define that as innovation, and more than "just a small step".  And, in my opinion, the gamepad shines far more when it is used for unique in-game features than for just the off-tv play.  While off-tv play is a nice option in certain situations, I don't have a large LED flat screen to play my console as a handheld instead.