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gooch_destroyer said:
Aielyn said:
I've recently had a really interesting thought of an original game.

You are playing a game within a game. The inner game is glitchy. The whole point of the outer game is to abuse the glitches, etc, to beat the inner game, which is actively trying to defeat you. I picture it as a 2D platformer, but it could work in almost any genre.


is it like FEZ?

I don't know for certain, having never played it, but given the description on wikipedia and the IGN review video, I don't think it's quite the same. It looks to me like Fez is about a 2D world "glitched" into 3D. I'm talking about a game that intentionally contains the sorts of glitches you would find in a bad game (or in not-so-bad games, for that matter - glitches in OoT, for instance), with the idea being that you take advantage of the glitches to progress, because the game is actively trying to stop you from progressing. Think of it kind of like Portal, in that respect - you have to go outside the "intended" game in order to defeat it.

Of course, in reality, the glitches are all entirely intentional, and tweaked to make the game work. But there would be a story-in-a-story thing going on along the way, too, as the story of the inner game would still play through, with the glitches causing you to see it in a not-so-linear way.