Arius Dion said:
Aquietguy said:
Arius Dion said:
Mythmaker1 said: Concept, IMO. Whenever a new console comes out, it is because it is addressing a specific problem or set of problems that need to be solved. The Wii-mote was the solution to a long-standing problem, accomplished in an original way. While the Gamepad has its uses, as the basis for a console, it is a solution looking for a problem. And one reason developers aren't working on it is because it doesn't solve the problems that they are having. The execution, however, certainly didn't help. |
I agree with this wholeheartedly.
Though I also think the execution suffered as a result of the concept. I don't think they can be seperated. With the Wii, simplicity and ease of use was key. Its like Nintendo, said, 'fuck that' and decided to hodge podge all previous ideas into a blender and voila la we have Wii U. I don't think off TV play is a big enough selling point. Its a convenience for some, but a non issue for most.
Imagine Nintendo abandoning the NES controller concept for the SNES and instead opting to go back to Atari type controllers. That's what they've done essentially.
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A step back??? By your reasonin, the competition is also using an Atari type controller with less buttons. The pad maybe different from the wii mote but is a step ahead of the traditional controller.
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No, the competition is using the NES prototype as well. Imagine if the competition went with Joysticks this gen. Also keep this in mind, the competition copied the NES/Wii controllers, they haven't copied the Gamepad.
I'm not sure it is a step ahead of the traditional controller. Its bulky and already outdated
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If the competition is using a NES prototype, how in the world does that mean the pad is liken to an Atari controller? Wouldn't it be more like a NES prototype with a touch screen? All it is is a traditional controller with a touch screen.