Adinnieken said:
It was. Kinectimals actually had the same AI technology built into it. My guess is that in the future, when developers realize how powerful Kinect 2's speech processing is that they'll begin integrating real conversations. Though in all fairness, having experienced promptless gaming back in the age of text adventures, I like the way Mass Effect does it. Having to guess what the best thing to say is and have it work for what you want to do, are two very different things. I hated Zork for that reason. Trying to guess what a developer is thinking isn't as easy as it sounds. |
But there's an easy way around that. They can just give you prompts/scripted speech options that serve to help you progress through the story, while still allowing you to have free conversations with the AI concerning anything else







