I think the model Gamepop is using is going to work much better for developers. They use a Netflix model where users pay a small monthly fee ($6.99) and developers get paid a % when their games are played. Because Gamepop will support off-phone (as well as controller) input, very little is required from a developer to make their game playable on Gamepop.
Because people are reluctant to pay for a game they may not like, especially when dozens of totally free games are available (or demos), having all paid games covered under your monthly fee allows users to explore every game to their hearts content, which should result in higher yields for developers.
Also Gamepop can play iOS games which is a far larger library than Android has. Of course, it'll ultimately depend on how many pick up a Gamepop/Gamepop mini (free with monthly service charge). Regardless, developers will have their games already available on Android/iOS and Gamepop will just be easy extra revenue.







