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curl-6 said:

For the monsters in Pacific Rim, although they were CGI, they were designed so that they could have been a guy in a suit, shape-wise, in order to pay homage to kaiju classics. One of the making of vids said so.


Well that's fine, and I apprecaite Del Toro's efforts to try and be an homage to the genre. But as a lony time Kaiju film fan, I just feel that actual "guys in suits" effects, supplemented/enhanced with CGI, as has been done in the more modern Godzilla and Gamera films, just looks a lot more "real", the fights look a lot better, etc. It just looks "right" to me. Hell, even the more modern Power Ranger shows do that as well, and it looks really good.

I don't have any major proglems with Pacific Rim, outside of camerawork issues that seem to be endemic of all of Hollywood. They have this unhealthy obsession with tight, up-close shots, and rapidly switching camera angles, during all action/fight scenes. It can get rather nauseating, and it's hard to actually follow the action. It straight up ruined the Batman movie action scenes. It's not AS bad in Pacific Rim, but one of the great things about Hong Kong and Japanese cinema, in these instances, is that they know the value of STEADY CAM, and using long, wide shots, to show a constant flow of action, and to be able to see EVERYTHING that's happening. That is how action scenes should be done, to me. Or at the very least, fight scenes. The point of a fight scene, is seeing the fight unfold. You can't do that if it's just a messy jumble of images. And what I really don't get, is Del Toro didn't use that type of camerawork nearly as much in his Hellboy movies, those action and fight scenes were rather good, because they used steadier, wider long shots.

Pacific Rim was solid overall. But I would really like to hope that MAYBE the filmmakers behind this new American "Godzilla" movie, will steer away from these negative cinematography habits that I mentioned.