By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soriku said:
famousringo said:
Anfebious said:
famousringo said:

Anybody enjoying this game? I'm looking for redeeming qualities, and I keep coming back to "it only cost me $20."

Characters are cliche, writing is passable at best, it's even grindier than the last SMT I tried to get into, damage is way too bursty, navigation is just bizarre, and the mechanic for deciding first strike is clumsy as hell.

I'd give it a 6. Get AC:NL if you want a grind that feels like you're achieving something.


Don't have it yet but your complaint is kind of common. It just isn't your cup of tea, if you couldn't get into the series with this one then you will not enjoy the series at all! 

About Animal Crossing I read reviews and even watched gameplay videos, boring as hell xD. And you don't have to grind in the SMT series, as a matter of fact, I never had to grind for anything in a RPG for the main story. Level alone is not going to help you in that game


Hm, I was hoping I might get a "just wait until you hit x" response. I'll try coming at it when I'm in a different frame of mind, then trade it in if it still won't click.

Yeah, I can totally understand AC not having enough action for a lot of people, but so far the story and characters of AC kick the crap out of the cardboard drones in SMT. The goddamn AI has more personality than anybody else in that game so far, which is pretty pathetic for genre which is supposedly all about storytelling.


Wait till you hit Tokyo. What were the other SMT games you've played?


Just Strange Journey. I put a fair amount of time into that one, obsessively collecting demons, but at some point lost interest and didn't return. I don't remember finding it as frustrating as this one.

It seems substantially harder to negotiate with the demons this time around, and levels just don't seem to make any difference. I was level 8, failed to recruit a level 2 demon, and suddenly half my team was wiped out. It seems ridiculous that any unit in the game is two shots or one lucky crit away from death at all times, and that most battles can be won with the enemy never taking a turn.

But I seem to have hit my groove after defeating Navarre. I still think there are all kinds of ways this game could be better, but I do find that I want to keep playing. Maybe it's just stockholm syndrome.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.