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Th3PANO said:
Blood_Tears said:
Th3PANO said:
So much memory will make developers lazy. Just look at that Indy game that uses 5 GB of RAM already.

Jonathan Blow's game The Witness doesn't look lazy to me imo.


By lazy I mean not optimized at all. The Witness doesn't look like a game that needs 5 gig's of GDDR 5 Ram, no PC Game ever needed it lol.

Putting an entire open world game in memory is not lazy, it's smart. If you can do it, it should definitely be done. Memory management in open world games is an insanely difficult task.