Mmmfishtacos said:
In fact they do. The lighting in drive club kills the lighting of Forza, There no arguing that, unless you need a new eye glass prescription. Everything in Forza is prebaked and it kills the entire game for me, from the overly wet looking paint, to that damn reflection on the windscreen. Even the paint "Flake" everyone seems to raving about is so fake it hurts. Not to mention that flake would be closer to what’s applied to bass boat or old low riders from the 90's. Then there’s the massive amount of bloom that they use to cover everything up. 60 frames a seconding isn't going to fix how bad Forza actually looks when you get past the "ooo so shiny" mentality the MS guys have over the game. All this talk about frame rates I guess you never caught the IGN video where it showed Forza having massive pop in and out issues. Mostly found in the rear view mirror. Where tree and building would suddenly disappear and flicker in and out. |
A lighting kills a game? Really? And of course there is no way to argue this, of course not, because your opinion is of course the one which is in no way arguable, right? I can't hear the word prebaked again and that is what I also tried to explain before but which you seem to not be able to understand.
Whether you like Forza or not almost all people on the internet say Forza looks better, hands down. You don't agree? Fine, nobody cares. Forza still has pop in? Yes. Is it "massive"? Of course not, this is your method to prove your point even more which is a common technique while arguing on the internet (some even do this in real conversation) but this just puts a bad light on the one who tries to use these instruments.
And of course you try to defend a "not ready"-product with another one while letting it seem one can improve while the other can't.
Of course you can still try to keep repeating that Forza looks "bad" but this will only weaken the perception people have of you.








