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walsufnir said:
DucksUnlimited said:
walsufnir said:
DucksUnlimited said:
maximrace said:
Welll it's easy. Cars: Forza. Surroundings: Driveclub.
Forza is a sim so all the details goes into the cars while driveclub is a bit more arcade so it'll have more resources for surroundings.

Sounds about right to me.


It turns out that Driveclub will be more a competitor to Forza Horizon which was 30fps. On 360, this gen.

So the determining factor for what makes games compete against eachother is framerate?

Also http://www.computerandvideogames.com/419746/driveclub-dev-debating-over-60fps-target/


Somehow, yes. By cutting the fps at half you get at least twice the computing power which will end up in a game looking way better than another game in 60fps but will result in a game which plays worse. For details on playing worse, ask ethomaz. Your link is exactly proving my point.

At least twice? How would they get more than twice?

My link says that they don't know what the end result for the framerate will be but they're aiming for 60fps. How does that prove your point that it will be running at 30fps? And why would I ask Ethomaz when nobody's even talking about how the games play? That has literally nothing to do with this thread.

This is a comparison between the visuals of 2 games on hardware that is roughly 10x as powerful as their predecessors. Saying that the visuals of a game coming out this year on brand new hardware should instead be compared to the visuals of a game on hardware from 2005 makes zero sense. IF Driveclub runs at 30fps, Evolution would have about 10 times as much potential for performance as Playground Games had to work with. Whereas they'd only have a little more than twice the potential for performance that Turn 10 has with Forza 5.