Galvanizer said:
Trust me, the script and the impact of the game wouldn't have been the same had anybody but Vaan been the POV to the story. Matsuno knew what he was doing when he chose Vaan to be the POV to this political tale. Also, Vaan is not far removed from the plot. In contrary, he's very deep rooted to it. He's the means by which the entire cast comes together. As for character intercation, why pick on FFXII? Sure, Basch and Fran never had a conversation, but neither did Kimahri and Rikku in FFX. Heck, even Auron and Rikku didn't have a deep convo. FFX is guilty of weak charcater interaction just as much as FFXII is, yet people claim it was the last good FF story. Double standards, much? |
Vaan isn't a strong enough character to bring the cast together and be a main protagonist. He's not that far removed from the blank slate that WRPGs usually employ, but those games compensate for that by giving players choices in the story. It's a weak excuse for including Vaan as the main protagonist. As a side character he could fulfill the same role whilst making room for a protagonist with a greater investment in the plot to draw the player into the story. Instead, he's just a weak protagonist that ticks all the stylistic boxes whilst having little to no relevance to the plot. The fact that he needs such a weak excuse of "he brings the entire cast together" reinforces my point that he has no genuine relevance to the plot. Any of the chracters could have fulfilled that role with a very small amount of rewriting and without singificantly changing their character.
As for character interaction, I'm fairly sure I remember Rikku having a conversation with everyone at some point. Not 100% sure as it's been a while but I have vague recollections of a number of general party conversations. Not so much in XII.
As for X I'd argue that X has a fairly simple plot at its core with some familiar concepts (e.g. corrupt religious leaders), but more importantly, the storytelling is stronger. Frequent storytelling/character developing cut-scenes, protagonists that are central to the plot and no "filler" characters. Yuna fulfilled the role of bringing the cast together and was central to the plot. She falls for Tidus which gives the player an easy concept to emotionally invest themselves in. It makes people care about the characters even though at its core, it's a more basic storyline when compared to XII.








