By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Wow, a thread with 3 posts, all by ethomaz, lol. Sorry dude

Anyway, saw this earlier. It does paint a very positive picture, although developers may find it a little annoying to have to actually code closer to the metal considering DirectX does so much of that for them. Of course, they don't need to use the GNM API and the article suggests they've improved the GNMX API so that performance will be better for groups that want to do quick ports.

Still, 3 guys, 6 months on a AAA game! Assuming they all have $100,000 per annum salaries, that's still only $150,000 in terms of employee costs for the majority of the port.