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It was open world, had seamless battles, had a mature story, and also had fantastic voice acting. If it was first released this gen, it wold have saved JRPGs. It probably would have even sold over 10 million copies worldwide and surpassed FFVII sales. It's so unfortunate.

It was semi-open world in the sense that you couldn't go anywhere you wanted from the beginning, and its mature story was boring and way too slow-paced even for me (and I don't generally mind slow-paced stories). Also, its characters weren't exactly great. I really liked the game but its boring story and unmemorable characters just killed the chance of the game being something great. And I didn't like the summon system, it wasn't at all good or useful.

Also, from a completionist's point of view, the game featured a ridiculous system for getting the Zodiac Spear, the best spear in the game. It was either "don't open these random containers scattered along the game" or "have fun opening the same container a thousand times". I'd like to see the person who thinks that's good design.