SvennoJ said:
The clock added a lot to the immersion, some urgency instead of: Oh well he's under attack calling for help, but I'll first help this lady cross the street, do some jumps, break some crates, pick a few flowers and when I happen to be in the neighbourhood he'll still be there exactly the same as 2 hours ago. |
Well if you want to help the lady calling for help, it is in your power to do so......or you can go off on a tangent. Open world games tend to be better without deadlines. Nothing wrong with GTA with zombies at all.








