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sales2099 said:
Whoa....people not likeing the removal of a clock? That historically brings down the enjoyment of any game its implemented in.

Free world exploration anyday, basically GTA with zombies.

The clock added a lot to the immersion, some urgency instead of: Oh well he's under attack calling for help, but I'll first help this lady cross the street, do some jumps, break some crates, pick a few flowers and when I happen to be in the neighbourhood he'll still be there exactly the same as 2 hours ago.
It's the same as removing the clock from Tokyo Jungle, makes a completely different game. Indeed just GTA with zombies.