By using this site, you agree to our Privacy Policy and our Terms of Use. Close
forethought14 said:
curl-6 said:
orniletter said:
RED DEAD REDEMPTION !!!

"A bunch of nobodies on neogaf are more reliable than this developer with a track record of technical excellence, no history of lying, and actual experience with the hardware!" XD

Seriously though, Nano Assault Neo looking as nice as it does while being unoptimised, running at 60fps, totalling less than 100MB, and being a launch title made by 5 people, is a good sign.

Shin'en are great at cutting through the bullshit and giving detailed answers about how Wii U's innards work where other devs just give vague blanket statements.

Hopefully their next Wii U project, hinted as being a sequel to FAST Racing League, will show off more of what the system can do.

Unfortunately some people have to come up with some negative responses to positive Wii U feedback like they usually do. But I'd have to say that they have to take better advantage of the hardware and make their next game more effort than just 100MB, which is impressive. Even if it was 1000MB, the entire game would fit in perfectly in the RAM! ;)

I think it's that Nano Assault Neo was a very simple game, and Shin'en have a habit of being as economical as possible with resources, due to their roots developing on systems like the GBA and DS, and Wiiware's 40MB file limit. 

They had a game that they wanted to make, and they only needed a fraction of the system's power to achieve it.