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Gnac said:
Osc89 said:
They should go multiplatform with the Virtual Console, doing essentially what Sony is looking to do with Gaikai. They can both make money off old games (that people don't buy consoles for) while simultaneously advertising the new sequels on current platforms.

But new games for iOS? Not a chance.

Although this sounds like a nice idea for self-respecting 20-somethings on aeroplanes, there are obstacles.

As the original conduit of much of the available content, it's safe to assume that Nintendo's hardware is best suited to deliver it. Wii's Classic Controller is my rock, Wii U's controller options also appear to cover the input requirements. People who REALLY want that content on other platforms will find a way, but they must expect to jump through hoops to get there. Even on platforms where all the necessary knobs and dials are present, it's still a selling point for Nintendo, and spreading it around like a tupenny whore will land them in the clap clinic double-quick.

I implore advocates of such fanciful polices to elaborate on HOW this would benefit Nintendo. It's no good to state that it should happen, simply because of a desire to see it enacted.


I don't see hardware as a large barrier. Emulators are everywhere and some do a better job than the Virtual Console (like for PAL games). Also it would be good timing for iOS Virtual Console as Apple have standardised the API for third party controllers for iOS devices. Nintendo could even release their own official accessory if it is such an issue.

And is it currently a big selling point for Nintendo consoles? I think having your old games available on 600 million iOS devices to get people hooked on the franchises is better than having it as a perk to the 3.2 million who are already interested. People aren't suggesting Nintendo do something like this for no reason, I certainly don't think you can say it is fanciful.



PSN: Osc89

NNID: Oscar89