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JEMC said:

Hmm.

My problem with Oblivion is that I couldn't get into it. I started in that cell, see the King passing by telling I don't know what about a vision, then escaping through those secret passage and finally reaching the outside and then... nothing. Why should I go to that other side of the map? Because the King said so? And who am I and why should I do it?

I don't know how to explain it. I wasn't compelled to do what I was supposed to do so the game lost me.

Does Fallout 3 (or New Vegas) start the same way or do you know why you are doing the things you do?


I haven't played NV but Fallout 3 has a pretty similar introduction and of course the trademark open world. I feel it does a bit better at driving you forwad in the main quest than Oblivion did, but it's very similar in it's aproach. If your are the kind of gamer that needs a strong motivation pushing you in one specific direction you could likely have the same problem. All Bethesda's RPGs are built around openess and freedom to do whatever you want at any time, which naturally leads to a lack of strong motivation pushing you in any one specific direction. They are sandboxes meant to let you fuck around and make your own fun as much as anything, and the side missions are often more compelling than the "main quest" line it's self. But as I said the main quest is a little more compelling than the one in Oblivion, however I never did finnish it lol (or the one in Oblivio) so take that how you will.



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