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A lot of Nintendo's franchises need a few changes, but Zelda is the one with the most growing pains because of it's competition. Action-adventure RPG? You've basically got Skyward Sword going up against titles like Witcher.

I have yet to play a Zelda game I didn't like, though. I really want to see the basic plot and cardboard characters go, and I increasingly think that the player should never be conscious of entering or exiting a dungeon--seriously, who makes these buildings as difficult to navigate as possible?--but a location you have to visit for the plot. A few of the holdovers need touching up at least.