By using this site, you agree to our Privacy Policy and our Terms of Use. Close
biglittlesps said:


So, Nintendo sacrificed horse power to the speed of caches and latency. They have only 320 Stream processors, when compared to PS4's 1152 and Xbox one 768 stream processors. They should have balanced the hardware atleast to the level of Xbox one.


The Wii U's "Stream Processors" aren't comparable to the Xbox One or PS4's GCN pipelines.
The Wii U is more than likely using a VLIW5 shader architecture which isn't optimal for next generation games for multiple reasons.

It's still a few multiples faster (Around 3x) than the Xbox 360 and PS3 GPU's and can do far better (and more) effects with little performance penalty, but it really can't compete with the other big white elephants in the room in any metric.




www.youtube.com/@Pemalite