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Onyxmeth said:
 

I'm well aware that it's expanding the market. It wasn't my point. My point was, third parties don't have endless funds and if they see a pattern that works(i.e. minigames), may start to pursue it more. That means more and more development time for minigames and less time for other genres. It may make the expanded market happy, but not me. I would like the Wii to have that great line-up the PS2 had last generation, which didn't include at anytime minigame collections that were swaying developers' opinions on what to make.

 


No what the problem is that many of the hardcore games are on the PS3/360, and the Wii has so many mainstream minigames that it looks like they're selling better than everything. Direct from my thread about mainstream users:

To sum it up: Lack of (good) hardcore titles on the Wii make it look like mainstream games are (only) selling really well, and lack of a high userbase on the PS3/360 side makes it look like mainstream games are selling better. In other words, one system has the userbase, but doesn't have the games, while the other (two) have the games, but not the userbase, nor the casuals.

Also, since there's going to be more users in the market, that should mean more revenue for developers and publishers, meaning that they can form teams that work on mainstream games, and ones that work on traditional games. It's not going to take away from "real" games anymore than success of racing games (there are 4 racing games in the PS2 top 10 best sellers) made everyone stop working on action games and making more racing games.