| Zero999 said: you said it would be quite costly, wich it won't. the architeture difference is just the newest excuse for haters. first of all, the wii u doesn't have unkown alien tech, it's simply different. and porting is porting, if a game is made on ps4/xone with x engine and that engine is already meant for several platforms like wii u, then it's just a case of porting the assets. |
I did, and I added to it by stating that porting among different architectures would be what makes it most costly. And newest excuse? Maybe for others, but ever since I've found out of the Jaguar architecture for PS4 / X1, I knew that it would be somewhat of a problem if they were to port to the PowerPC architecture the Wii U CPU uses. As Iwata stated quite a bit ago when asked about Unreal Engine 4,
I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.
Wii U's CPU is good for certain code, and not so good for other types of code (so you need to make sure it uses all of its power as efficiently as possible) and Jaguars strengths are pretty much Wii U's CPU's weak spots (SIMD, though not as bad as previously thought), and you REALLY need to make sure coding goes well with it because otherwise it'll end up performing terribly (making it more costly because you'll be trying many things time and time again). You must use the right kind of code for the CPU in order to make sure you get as high of performance as you can get, and offload several tasks to the GPU when necessary. Plus, you have to really understand all of the memory everywhere, including the large CPU cache, the GPU eDRAM and the rest of the memory laying around. It's probably easy to code for when making a game from the ground up, but coming from the PS4/X1 architectures could make this a costly process. Again, costly is relative, and again, power isn't the main issue (probably lesser of an issue than architecture). This is just based on what I know of the architectures, the whole thing might be less costly than I think, or it might be more, I'm only telling you what I think based on what I understand.







