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Locknuts said:
I'm not that tech savvy, but wouldn't developer's experience dealing with the EDRAM in the Xbox360 help somewhat in developing for the Wii U? I understand that they still have different architectures, but surely the programming of code for use between the DDR3 and the EDRAM involves a similar process between the two consoles.

edram has been use in PS2 , GC Wii , Wii U so his comparison is more to do with the fact that problems with memory addressing using unified ram for both cpu and gpu have been dealt with so now unified GDDR 5 ram  is a viable alternative and not having to optimize to take advantage  EDRAM simplifies matters .

 

 



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