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DarkTemplar said:

For thoses that do not know, caches (like Wii U's eDram) exist because of the Locality of Reference.

While the unified PS4 memory hierarcy is very simple and consequently easy to use, the funny thing about eDRAM is that a developer can easily write a program to sniff the RAM memory accesses while playing a game so you will be able to know what are the best assets to be promoted from the RAM to the eDRAM.


How you DARE bring facts and knowledge here?!... But anyway, I always had the idea that the Wii U's eDRAM was gonna be used for 1080p and AA, but this has not been the case...

OT: I thought we had agreed that the Wii U's problem was not it's weaker hardware, which is not THAT far from the other two, but third parties not wanting to fight against Nintendo's games for sales.