All of Nintendo's studios have the talent, especially EAD, Retro and Monolith, but they've just started with HD development. Think about it, they just started, very little experience and their games already look this good. Don't you expect their next games to look even better? We're talking about a company who has moved from DX7-ish leveled capabilities to DX 10.1/11 capabilities, that's a huge jump compared to Xbox to 360 and PS2 to PS3, they likely are trying to apply Wii-leveled techniques on the newer hardware because of unfamiliarity with the hardware. Just look at DKCTF, obviously an HD DKCR with extras, Pikmin 3 with its origins in Wii. What Nintendo needs is more experience, not "better" studios, they have that covered. Retro Studios can prove this if they quit monkey-ing around. When their studios finally get their act together with the newer capabilities compared to PS360 (the hardware has more than extra just raw power), i'm sure you'll see something not possible on PS360. Don't count on multiplatform games for this, because no studio is going to want to invest in extra money just to take advantage of the better Wii U hardware considering how the console is selling.
And for the record, there is no bandwidth issue with the hardware. If that was true, then there would be no way NFSMWU would have both higher draw distance and better textures. Improving draw distance and using larger quality textures requires more than just extra RAM just so you know.....







