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NJ5 said:
twesterm said:
thekitchensink said:
It isn't difficult at all. In fact, I'd say it's incredibly easy. I'm in my first year of my university's Game Development and Entrepreneurship program, and my Programming course is using C# (basically an updated version of C++) and it uses very simple syntax even for the most complex tasks.

It's funny they keep teaching people C# even though most studios don't use it.

And for the record-- I hate Java. I don't know why but I just suck at it.


I'm also quite surprised that they'd teach C# in a games programming oriented course. Then again, I don't really see the point of such specific education programmes. If someone really has a knack for developing games, a typical CS/computer engineering course should give them all (and more) they need to do it.

I'd say that it's also good to be in a more general course, since you never know whether you'll get the career you want or not.

 


 There are some good ones out there that do do(heh, poo) a good job of preparing you though they are few and far between.  Most of these Game Design Degrees teach you what a game is, some good design practices, some basic programming, some basic art, and then send you out the door with no portfolio or experience...to get a tester job...with absolutely no help from the school.

Of course that should probably be expected from places that have professors who teach game design or game programming and have never worked on a game themselves.