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You might want to give them some time, though you do have a point. I don't really understand how Nintendo was caught by surprise regarding high-def development when everyone else had been doing it for several years. How the hell does that happen? Aren't they paying attention to the rest of the industry? Most developers won't even be bothered by the jump with the XO/PS4, as they've already been creating assets at ultra-high resolution.

On a game-by-game basis, it's not an important factor, as many titles don't need that degree of polish. However, you still want something to show off your capabilities. It would be nice if the Wii U had something that made people take notice the way they did with that Zelda demo--even if that was mostly impressive because of the artistic detail.