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Soma said:

I haven't played the game, but having played NSMB Wii and the two DS games, I agree with JayWood about the difficulty.

If one world or the task to collect coins is what makes this kind of games difficult , then that doesn't mean the game is difficult. Overall the game would still be easy.

For me this has been a terrible mistake of Nintendo and one reason I feel this NSMB games have been kinda boring. Adding coins to collect is just an artificial way for Nintendo to say "Look! The challenge is not to finish it but to collect everything!". This has affected the core of the gameplay and not in a good way IMO.

Mario games in the past were memorable because you could die a lot of times and repeat the level over and over. Now they are forgettable because you play them once and forget about them, unless you look for the coins. I rather have shorter and difficult levels than long and easy.


So.............you're saying that instead, perhaps, Nintendo should just throw more enemies at a time at you, more fucked up platforming to try and perform, more cheap deaths? Would that make the game hard enough? Or the "right kind of hard"?

The way they do it is fine, because people who aren't super-great at games can, with effort, still make it through the main game, but for more advanced/experience players, there are harder things like getting all the coins, completing Special World, doing the challenge mode, etc. I've personally never subscribed to the notion some gamers seem to have that "harder = better", and have never enjoyed games being hard JUST to be hard. Beyond that, developers aren't obligated to make a game, especially one with such a universal appeal as Mario, balls hard just to try and appeal to a vocal minority of so-called "hardcore" players.