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JakDaSnack said:

Ok, I feel like we are just heading down a downward spiral, I am sorry for my comments about calling you a fanboy and everything else that I said that might have offended you.

When it comes to gameplay, the game has to feel fresh and new for it to get a 10 in terms of gameplay.  With the last of us, every puzzle involves a conveniently located plank, ladder or raft, that you use to get over an obstacle.  It almost feels like it was completely pointless to put those puzzles in at all.   The combat itself is near identicle to uncharted, and what makes it worse is that because of how frequent the checkpoints are saved, if you die you basically don't lose any progress at all.  Now, the AI is pretty bad, you can assasinate people by approaching them diagnoly rather than directly behind them.  Also, if you get in view of an enemy human and then quickly get out of site, he won't notice you.  And don't even get me started about Ellie.....anyways, the point is that while the gameplay is pretty good, they took some stuff from ZombiU that I really enjoyed, nothing is original, and there were a lot of bugs that should have been fixed.  But the issue with docking points for mario not having a story, is like saying that Chess should lose points because their is no story in the board game Chess......it's not a good argument, games don't HAVE to have stories, they HAVE to be fun, and while games don't need good stories to be fun, they do need good gameplay to be fun otherwise you might as well read a book or watch a movie. 

lol are we really at that stage where bullshit is made up to support a poor argument?

the diagonal approach thing is true to an extent... but stealth is about if you're out of sight not about what angle you approach from lol