By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the_dengle said:
kupomogli said:

 Better chance at being disappointed playing anything else labeled SMT(yes I'm talking about the Persona series, which are good if you like them, just not nearly as good.) 

Damn, you really think so? I haven't played either series myself, but a couple of my friends are into them, and they think both are great.

Not sure whether I've asked them outright which is better, but I know my friends well enough that I already know what their answer would be: "Well, there hasn't been a new SMT game in almost 10 years, so it's kind of hard to say."

In Persona 3 and 4 there's too much time getting buddy buddy with your party members and way too much story shoved down your throat.  SMT3 and the DDS games give you a decent amount of story, but it keep it light, five minutes here, five minutes there, and you've usually went through a dungeon or two in between.  If the story content wasn't there, do the Persona games and other titles like Devil Summoner Soul Hackers have good gameplay without the press turn battle system?  Yeah, but after playing with the press turn system you'll feel dissappointed when playing a new game(or port) that doesn't have it, especially when the traversing outside of combat isn't as enjoyable(SMT3, SMT4, DDS, and DDS2 has press turn system.)

The music in the new Persona games and remake could also be a lot better.  A LOT better.

The way you build your characters are different, but the end result feels better in Nocturne than any others.  For the main character you reject a skill it's gone for good,.  I don't go for the Freikugel build every time.  The Magma Axis/Wind Cutter build takes off some massive damage without having to hit the enemy in their weak point like they were giant enemy crabs.  For the monsters, you can't just switch skills or modifiers mid battle.  If you want specific strengths and skill combinations, then you'll have to fuse your monster into that build and make sure to level up the monsters you acquire to get the most out of your fusions.  It's easier with the newer Persona games.  DDS it's even easier than that.  Any ability you learn you can switch out any time you're outside of combat, though you can still only use eight at once.