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I do like the tablet controller, but it's just not strong enough of an idea to justify building an entire console around it. It would be like if Nintendo made an entire console around the Wii Fit Balance Board and it added like $80 to the cost of the console as a result ... not enough games use it in a compelling enough way to justify it.

Dump the 33 watt power requirement. Use a more off the shelf GPU part (cheaper R&D cost) but just tweak it.

AMD 1TFLOP custom GPU (something in between a 7750 and 7770 GPU stripped of GDDR5 RAM and made more power efficient and more game-centric). Far more powerful than 360 or PS3. $85 hardware cost.

Quad-Core IBM CPU - $40 hardware cost

Disc Drive - $20 hardware cost

Motherboard I/O (USB 3.0 slots, WiFi, HDMI out) - $35 cost

4GB DDR3 RAM - $20 cost

32GB flash RAM - $15 cost

Power supply unit - $20 cost

Wiimote + Pro Controller - $16 cost (controllers are massively marked up)

Packaging - $5

Plastic hardware casing - $7

Misc costs - $10

Total manufacturing cost = approx $270, $299.99 retail cost.


I'd go ahead with the tablet controller idea + Nintendo Land, but just have a seperate bundle for it.

Nintendo Land w/tablet controller - $89.99 (similar to Wii Fit w/Balance Board)
Nintendo Land w/tablet controller Wii 2 hardware bundle - $359.99 US.

And I'd make sure I greenlight at least 1 or 2 games that take full advantage of the hardware and really push the chipset and I'd also kick the NSMB team in the ass and tell them to really push the hardware more with the art style, music, presentation of the new Mario game.