By using this site, you agree to our Privacy Policy and our Terms of Use. Close

If we just think about it from a technical point of view for a moment, we can probably work it out (ish ;)

Lets start with

Watch_Dogs. Pretty sure its cost a lot of money to make, but more than say GTAIV, which someone stated needs 6-7 million to break even. I think GTA would cost more to make. So though I think Watch Dogs is expensive, I feel that probably needs 5-6 million to break even.

TitanFall. This game has only been in dev for a few years, and is using an available engine, and is mainly (as far as i understand it) a COD based multiplayer game. The team isn't meant to be that big working on this game. Suspect this will need to sell 2-3 million to break even.

That leaves me with two possible contenders, based on what types of games they are, and the scope of them.

The Division
Destiny

Dont really know much about the Division yet, so thats a possible, but unlikely imho. So I would have to go with Destiny, a MMO based game (we know MMO's are expensive)... and on next gen. Big world for a game expected to last many many years. It has to be Destiny.



Making an indie game : Dead of Day!