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teigaga said:

Thats where I argue the case of the fleeting casual audience and the diminishing selling point of the motion controllers, especially a controller which everone already has (wiimote/numchuck). Its not new anymore.

They'd either need to come up with a new gimmick/novel feature (they tried and failed) or try to incorporate the core gaming audiences  and go for graphics+online connectivity.  

I will always believe that they should have just spent all that money wasted on the Gamepad and put it into beefier specs. Then they should have packaged each console with a WiiMote+Nunchuck+Pro Controller. This would have allowed devs to create all types of games for the console, whether they be traditional controls or motion controls.

That and they need to understand that it's 2013 and releasing a co-op game like SM3DWorld with NO online is just terribly stupid. Yeah yeah, i've heard the bogus excuses about "precise jumps" and whatnot, but like I said, this is 2013 and tech can handle these bogus issues. People have for years been playing competitive online games that required quick reflexes and precision and it hasn't been an issue. I don't see how Mario is some sort of magical exception.

 

They need to get with the program because they are really lagging behind right now. They just seem lost. Come on, they still don't even have a proper unified online account system.

They have a lot of work to do.



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