HikenNoAce said:
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It's a reasonable assumption that the Sony's big holiday game with HD graphics, two versions, and a fairly robust ad campaign had a higher budget than a SRPG for the 3DS that has sprite based graphics, and voices that hadn't been translated to English. We don't have detailed budget proposals, but I can easily tell that that PSASBR cost more than Project X Zone in the same way I can easily tell that Juno cost less to make than Man of Steel without seeing their budgets.







