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That says something about inefficient development....

10 million to break even reminds me about E.T. and Pac Man for Atari 2600 which were over-produced and needed millions just to offset productions costs of the 15 million plus catridges. This is worse though because studios like Nintendo, Infinity Games, and Polyphony Digital sell games which sell 10 million units, at a much much lower cost.



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
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