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outlawauron said:
Barozi said:
Busted said:
Slimebeast said:

It's easy to say in hindsight that the game wouldn't become a success.

But at the time everybody thought it would sell fairly well. 1-1.5 million was probably a reasonable target lifetime (some copies at discount) and upside was +2 million.

Probably it cost $20 million. All AAA games cost at least $20 million. That requires 1 million copies at full price to break even.

Agree with you but ZombiU is an AAA game? right...

and i don't think $20m comes close, any AAA costs at least three times that

That's not true at all.

$60m would be in the top ten of most expensive games.

Uncharted 1 and 2 are $20m each
Gears of War was $10m, Gears of War 2 was $12m
Crysis was $22m

Most AAA games should be around $30m.
BUT if it's a multiplat release, then it should definitely cost more. *doesn't want to know Watch Dogs' budget*

ZombiU could very well be at $15m. Even serious Wii games (serious = non-shovelware) approach $10m, so $15-20m is definitely a reasonable estimation.

Not to mention there are several PS1 and PS2 Final Fantasies that cost over 30-40 million to make.

Shenmue cost $40 million in development so the cost of tripleA games varies wildly. Gears really can't be used as good example in these circumstances as they don't account for Unreal Engine cost, all other development budget usually accounts for either licensing fees for engine or development of engine for the game.

I think $20m would be a bare minimum tbh.

Edit: There are exception, such as Frostbite being used inhouse for EA which is aimed at reducing development cost and stop it from blowing up even further...