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I'm gonna be that guy and say Final Fantasy VI and Chrono Trigger but if you want unconventional examples of how in game dialogue and situations in general can make you feel attached to characters -Persona 3 has very few cutscenes, i would take a wild guess and say 10 and only HALF of those are during important events, important parts of the story are almost exclusively in game dialogue yet the whole game manages to trap you in such a way that in the end... -- Another personal example is .hack//G.U. while the games have cutscenes these are mostly to explain or give 'importance'/emphasize cerntain things and very very bad trying to tell a story, that's the game's job again mostly through in game dialog; Great story.