pezus said:
How were they to know WiiU sales would die down almost immediately after launch? |
Right, so they proceeded to budget a game with a sales target greater than 500K without any idea of how many consoles would sell. Instead of setting an achievable target (15 percent of early adopters bought their mediocre game) or releasing it on other platforms with exponentially more consoles in the wild.
I guess they better learn to project sales before all these Xbox1/PS4 exclusives come out. No way are those systems going to sell quickly enough to support niche 1 million-selling games like ZombiU in the first six months. I guess it helps those two are coming out simultaneously so they hopefully double sales potential, but let's see how The Crew does, for example. You think that's going to sell enough to early adopters to recoup its astronomical costs?







