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KHlover said:
Slimebeast said:
It's easy to say in hindsight that the game wouldn't become a success.

But at the time everybody thought it would sell airly well. 1-1.5 million was probably a reasonable target lifetime (some copies at discount) and upside was +2 million.

Probably it cost $20 million. All AAA games cost at least $20 million. That requires 1 million copies at full price to break even.

The problem is - in term of production value this game isn't worth anywhere near $20 million. Mediocre graphics, very restricted multiplayer, no (rendered) cutscenes, nothing. I suspect this game turned out so expensive because development was a MESS.


thats because the budget wasnt big, ubisoft said it them selfs. thats what makes this even worse, they couldnt turn a profit on a low budget game

"As we've always said when there is such an innovation, the need is not to have big production value but to concentrate on the innovation," Guillemot added. "This is what we are trying on Rayman and ZombiU."

thats what makes this even worse, they couldnt turn a profit on a low budget game

http://www.eurogamer.net/articles/2012-07-24-ubisoft-wii-u-offering-not-a-huge-investment