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Wow, we are being beaten by Wii Fit, I so blame it!

Anyway, I belive these are all the tracks

Tracks:

Mushroom Cup

Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad's Factory

Flower Cup
Mario Circuit (a new one)
Coconut Mall
DK Summit
Wario's Gold Mine

Shell Cup (my name, do not know if it is official)
Peach Beach(MKDD)
Yoshi Falls(MKDS)
Ghost Valley 2(SMK)
Mario Raceway(MK64)

Banana Cup (name by Oyvoyvoyv, unkown is official)
Sherbert Island(MK64)
Shy Guy Beach(MKSCC)
Delfino Square(MKDDS)
Waluigi Stadium(MK:DD)

Courses I do not know which cup is in:
(Cups Unknown)
Mario Circuit(SMK)
DK Mountain(MKDD)
Luigi's Mansion not the DS one.
 
Rainbow Road
Retro Raceway
I heard it be called this, I do not know if it is the name
Moo Moo Farm (A new one)

I believe I misspelled some things, feel free to correct me :Q

I have pictures for most of these tracks, but chose not to post them.

This is a full Nintendo Power article, it is very short, so I'll post it: I don't know when it is from.

Some days just rock, like the day you get your driver's liscene or the day you win the lottery. For me, getting to test-drive Mario Kart for Wii was like combining both those events. Nintendo's president, Satoru Iwata, spilled a few beans in an early-October presentation. He excited Mario Kart fans by confirming that the game will include Nintendo Wi-fi connections for as many as 12 players , shortened times for matching up players online , intuitive steering-wheel control that will make it easier for novices to compete with veteran Karters, and the debut of motorcycles in the Mario Kart seris. The video clips that Nintendo showcased online also hinted at the ability to perform cool stunts, such as pulling a wheelie with a motorcycle or spinning your kart 360 in the air. I'm here to tell you that it's not just smoke and mirrors. Not only does executing a successful stunt look cool- you'll get a sweet reward when you do it (Sorry I can't be more specific-the version I played is still quite early, and lots may change between now and spring 2008.

As for the return of Kart must-haves, expect 16 brand-new courses and lots of familiar locations based on tracks from throughout the series, enhanced with new features, of course, and boasting much greater visual detail than in any previous Kart title . You'll sample this eye candy in the character animations and track elements such as rushing water or exploding fireballs. As for items expect some big newbies along with the tried-and-true Koopa shells, bananas, lightning bolts, and varieties of mushrooms. It's too early to comment on all the game modes, but in addition to Grand Prix circuits, a variety of engine classes, and the online multiplayer races, there are sure to be several more challenges . You can also expect a colorful variety of kart styles, as seen in our screenshots.

Maybe the biggest question I had before playing the game was how the motion-based control would handle sharp cornor and twisting course. I can sum up the answer with a single word-smoothly. As Mr. Iwata stated, driving a kart will feel perfectly natural to anyone who has ever used a steering wheel. You hold the Wii-mote in both hands with the buttons facing you (and that's how it'll fit into the steering-wheel accessory). Then you turn the wheel left or right. If you tilt it steeply, you'll make a sharp turn. A gentle dip will ease you to one side. Buttons control acceleration, braking, and item use . I was blown away by the game's elegance (even the sound was great), and there are several months of development yet to go. We'll reveal much more leading up to the launch


Sorry for adding a picture, but look at this:

 The L is flipped backwards! Is this perhaps because the picture has been turned? Or is it due to Mirror mode? I didn't know MM was in, but the emblems were flipped in MKDS when in mirror mode. Mirror mode is probably in,


According to some sources that very well may be wrong, some retro courses have been stretched to be a little longer, in addition to the graphic updates.

1 up says : You can now choose between automatic or manual power slide configurations. Automatic control allows novice players to slide around turns without holding the jump button, but they can't build up the turbo boost that manual control affords."

I believe you can now store 2 items, because game pro says: I unleashed red-shell hell, and used left and right to store items

He uses 2 buttons, which I believe means 2 spots, not sure though.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS