KHlover on 08 July 2013
| Slimebeast said: It's easy to say in hindsight that the game wouldn't become a success. But at the time everybody thought it would sell airly well. 1-1.5 million was probably a reasonable target lifetime (some copies at discount) and upside was +2 million. Probably it cost $20 million. All AAA games cost at least $20 million. That requires 1 million copies at full price to break even. |
The problem is - in term of production value this game isn't worth anywhere near $20 million. Mediocre graphics, very restricted multiplayer, no (rendered) cutscenes, nothing. I suspect this game turned out so expensive because development was a MESS.








