J_Allard said:
Bold #1 - Yet we are months away from launch and they have already changed the policy? Wouldn't "driven to the brink of failure" be something like oh I don't know, launching the console and potentially reaching a point near failure? MS actually listened to people and changed their policy. Bold #2 - Aaahahahaha. That might be the most adorable thing you have ever said on this site to trump up Sony. Bravo. Ok, lets pretend you are right. Since Sony supposedly started this trend in 2004 (actually 2003), can you list the slew of camera motion control devices that flooded the market as a result? I mean, since it's a trend and all, there must be other people following suit. I can't remember a single one. |
They were forced to change the policy. If you listened to what Yusuf has said, in his representation of MS he downplayed the hardcore backlash, but its the casuals they were waitning for; however, the issues with the Xbone seeped into the wider media outlets and people were saying that Gamestop put a cap on Xbone preorders. Yes, i would say all things considered, if they didnt change their ways this could've been a console with potentially very low sales in comparison and Microsoft does not want a console in the industry that cannot tear a hole in Sonys marketshare. MS was forced to listen before their product tanked and they did it quickly even though they lied that it wasnt a quick fix. Look up Angry Joe, whom confronted Major Nelson and asked him and got grilled for even trying when he knew DRM only needs a software fix. Of course he "doesn't know what hes talking about". Yet a week after he says it, it happens. Not a quick fix my ass.
As for your second response, watch this interview below. Jack Tretton and Sony have always left the Eyetoy as a choice since they started the camera motion control trend. I played the Eyetoy when I was younger at a friends house some of the time. I think what you're babbling on about is a marketing issue. I don't believe Sony saw motion controls as a major thing even and wanted people to check it out for themselves but the problem there is they did it with a little marketing as possible. They focus too much on the core experience. Same experience that the Kinect gave, just a gen before. That an he came off as one of the most personable executive ever in a videogame company, which has been known for a while. He's the polar opposite of Kaz. It was very nice of him to go to IGN and have that interview.
http://www.youtube.com/watch?v=Pn5AraH6wAQ