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Gamegears said:

Fine just tell the developers to stick to PC's so they can have all the power they can't possibly use... (Like they most likely will have  on the other two systems.. for a long long time if ever..yet sit here and complain about needing more power)  and they are both more powerful than last generation.. (Just like the WiiU is kicking more power than the last gen consoles) 

 

in addition.. comparing consoles to high end computers is not the best way to go.. consoles have always been weaker than the Highend PC's.. and sometimes.. the lower end PC's and usually.. comparing consoles.. from the best looking titles at launch until they feel *Atiquated* you will notice the games most of the time look better and feel fresh.. because that is usually how long (If ever) it takes for them to unlock all the potential of the system.. and still many developers have not truly unlocked all the potential of last gen systems.. so in all honsety I am sticking with my assessment.. as far as consoles go.. the things are overpowered.. 


You're taking my point completely left field and booting it out the arena.
All I wanted was more performance in the current consoles, some developers have even expressed that concern, especially in regards to the CPU.

As for "unlocking performance" if you consider that a majority of console games have been essentially stuck at 720P @ 30fps for their entire life then developers haven't really unlocked anything.
What has happened however is that Developers make image quality sacrifices in one area to apply it to another area to make the entire scene seem more graphical.
For example, take Halo 3's Tessellated water, turn that off and improve the lighting in Halo 4, water affects such a small portion of the game that not many gamers would notice it scaled down, however majority of gamers would notice the improved lighting.
On the PC, nothing gets scaled down or sacrificed, it's all dialed up to 11.

Sure you do have that couple year period where developers build an engine and push the system and implement new technology, but essentially after that it becomes a game of sacrificing and tricks. (Like impostering.)

WagnerPaiva said:

But a dedicated device always will do more with less in terms of hardware specs, your computer has to have those ridiculous high specs to run an specif game because it was not made to do such a thing, it is doing double shift as a computer and a games device.

Consoles, like all other dedicated devices, are fine tuned and designed to do games very well, and that is why consoles are so cool.

Gaming computers are like the Frankenstein monster: You put it together from diferent parts coming from diferent places, try to make everything work together and say: "It´s alive!"

It sure looks powerfull and big, what a cool thing you have done, huh? But wait, it is acting a little strange, what is that? and that? That game crashed?

Just like Franskenstein monster, your game pc ends up trowin a little girl in the lake and burning buildinds.  (Drops the mic).


While it is true that consoles generally do "more" with less hardware (And it's never significant), that's not always the case, just take a look at the origional Crysis for an example, it could run on hardware that was equivalent to the consoles but with much better image quality.
Generally, PC games have much better graphics out of the box whether it be Textures, Shadows, Lighting, Models, Map Sizes, Player counts you name it, so you can't really compare the games to the console counterpart in regards of system requirements.
Unless it's Call of Duty of course. :P

As for game crashes, I never have them happen, these days PC's are fantastically reliable, just buy the game off Steam, download it and play.
Of course when you start adding multiple GPU's you start adding in complexity which can result in some compatability issues down the line (Incredibly rare, nothing that a Driver update doesn't fix.), but that's the nature of multi-GPU's.




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